Asterism Get it on Google Play

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Asterism: a hex logic puzzle with no guessing.

Every number counts the stars touching its hex, as in Minesweeper, but every puzzle can be solved by logic alone. Place the last star and the stars you found join into a constellation on an engraved sky atlas.

Get it on Google Play Free to start. One purchase opens everything, no subscription.
A solved board: the stars the player found are joined by gold lines into the Swan.

Fact sheet

Developer
Tobias Kummer, independent, Geislingen, Germany
Release
31 October 2026
Platform
Android, phones and tablets (Google Play)
Price
Free to start. “The full sky”, a one-time purchase: US$4.99 / €4.99 (prices vary by country)
Genre
Logic puzzle, single player
Language
English
Engine
Godot
Content
121 hand-made puzzles in seven worlds and the Zodiac, a puzzle every night, over 2,000 generated Deep Sky puzzles
Ads, tracking
None. Plays offline.
Press contact
tobiaskummer@googlemail.com

Description

Asterism is a calm logic puzzle on a hex grid. Each number counts the stars touching its hex, as in Minesweeper, but every puzzle is checked so that it can be solved by reasoning alone: there is never a 50/50 guess. When you place the last star, the stars you found join into a constellation, and the constellation takes its place on an engraved sky atlas.

Seven hand-made worlds each add a new rule: line clues along the board’s edge, arcs that tell whether a number’s stars touch, stars that show their own count, mirrored skies, stars in pairs and glowing nebula regions. A Zodiac of twelve signs then combines them two at a time.

There is a new puzzle every night, gentle on Mondays and hardest on Sundays, and Deep Sky holds over 2,000 generated puzzles, chosen by rule and depth. Hints don’t just reveal a hex: they ring the numbers that matter, mark the hex they decide and explain the reasoning in plain words.

Features

  • Never guess: every puzzle, hand-made or generated, is solvable from the numbers alone
  • Every solve draws its own constellation; the atlas fills as you play
  • Seven worlds, seven rules, and a Zodiac that combines them
  • A puzzle every night, with a month of moons that lights up as you solve
  • Over 2,000 Deep Sky puzzles by rule and depth
  • Hints that explain why, step by step
  • Every move rated proven or lucky; three seals for a puzzle solved by proof alone
  • Swipe up for a star, down for dark sky, or tap and use the buttons
  • No ads, no time limits, no lives, no streaks; plays offline

How the puzzles are made

Every puzzle in Asterism, the hand-made worlds and the 2,000 generated ones alike, goes through a solver that may only use deductions a player can make from the numbers on the board. A puzzle ships only if that solver can finish it without a single guess. The hints are built from the same kind of deduction, so a hint always explains a step you could have found yourself.

What players say

“If you used to play Minesweeper, you’re going to love this.”

Google Play review, five stars

“The constellation payoff at the end is a nice touch, way more satisfying than just clearing a board.”

A player on Reddit

“Super unterhaltsam, Suchtgefahr!” (Great fun, dangerously addictive!)

Images

Free to use in coverage of Asterism. Click an image for the full-size PNG, or download them all (zip, 4.3 MB). Tablet screenshots on request.

Close-up of a deduction: the 1 has its star, so the ringed hex is dark.
Never guess
A solved board whose stars draw the Swan.
A constellation for every solve
Three boards with the rules of Clusters, Bright Stars and Nebulae.
Each world adds a rule
A hint explaining a two-clue deduction in plain words.
Hints that explain
The month of moons: each solved night lights a moon, gold for a flawless one.
A puzzle every night
A generated Deep Sky board in play.
Over 2,000 Deep Sky puzzles
Four finished constellations: Lyre, Scorpion, Twins and Dipper.
The constellations
The full sky: what the one purchase opens.
One purchase, every world
The Asterism banner: the gold wordmark beside the Swan.
Banner, 1024 × 500
The Asterism wordmark in gold.
Wordmark, transparent PNG
The Asterism app icon.
App icon, 512 × 512

About the developer

Asterism is made by Tobias Kummer, an independent developer in Geislingen, Germany.

Contact and review codes

For interviews, questions or a review code for the full game (a Google Play promo code that opens everything), write to tobiaskummer@googlemail.com.

Credits

Design and development: Tobias Kummer. Typefaces: IM Fell by Igino Marini and Literata by TypeTogether, both under the SIL Open Font License. Made with the Godot Engine.